{"id":10382,"date":"2026-04-29T16:38:08","date_gmt":"2026-04-29T16:38:08","guid":{"rendered":"https:\/\/culturalleft.org\/cl\/2026\/04\/29\/what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian\/"},"modified":"2026-04-29T16:38:08","modified_gmt":"2026-04-29T16:38:08","slug":"what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian","status":"publish","type":"post","link":"https:\/\/culturalleft.org\/cl\/2026\/04\/29\/what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian\/","title":{"rendered":"What makes good \u2018game feel\u2019? These three titles have pinned it down perfectly Culture | The Guardian"},"content":{"rendered":"<p>Pragmata, Saros and Vampire Crawler bring together aesthetics, responsiveness and creative opportunities in joyous ways that can\u2019t be defined, only experienced<\/p>\n<p>Game feel is one of the most elusive concepts in the glossary of interactive entertainment, at once perfectly clear and difficult to define. Obviously, it refers to what a game feels like to play, but where does that feeling come from? How does it manifest? Or consider it from a different angle. When the chef Samin Nosrat started her career at the renowned Chez Panisse in California, she began to understand that what diners really responded to in their food were four key factors \u2013 salt, fat, acid and heat \u2013 and how these elements interacted. This idea formed the basis of her bestselling cookbook. It perhaps also inspired a video game audio director to once compare game feel to eating a potato chip: the salt and fat are part of it but so are the crunch and <a href=\"https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/2223\/2220\">the sensation of the chip dissolving in your mouth<\/a> (pdf). Game feel is a combination of elements \u2013 the responsiveness of the controls, the intuitiveness of the action, the aesthetics of the world and the creative opportunities they engender \u2013 all coming together in the right quantities.<\/p>\n<p>I\u2019m thinking about this a lot right now, because three games released in the last few days illustrate the idea of good game feel beautifully. The first is Pragmata, Capcom\u2019s sci-fi action adventure in which you explore an abandoned colony base with the help of a child-like android, who lets you hack robotic enemies, lowering their defences before you blast them to pieces. The hacking mini-game takes place on a grid with nodes that add power-ups to your hack attack. As you progress, you add new types of nodes, as well as new weapons, and the interplay between these elements is complex, multifaceted and fun. This takes place in a linear world filled with hidden areas, so exploration is guided but discovery is possible. You run, jump and glide \u2013 it all feels seamless. It is joyous simply to be there.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2026\/apr\/29\/pushing-buttons-what-made-good-game-feel-pragmata-saros-vampire-crawler\">Continue reading&#8230;<\/a>\u00a0<\/p>\n<p><a href=\"https:\/\/www.theguardian.com\/games\/2026\/apr\/29\/pushing-buttons-what-made-good-game-feel-pragmata-saros-vampire-crawler\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a><img decoding=\"async\" src=\"https:\/\/i.guim.co.uk\/img\/media\/953b209f1e8b0a90f3925f8c48a14837ac97971c\/570_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=a6b50d600a955f96998f3566396c4b1d\" title=\"What makes good \u2018game feel\u2019? These three titles have pinned it down perfectly\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Pragmata, Saros and Vampire Crawler bring together aesthetics, responsiveness and creative opportunities in joyous ways that can\u2019t be defined, only experienced Game feel is one of the most elusive concepts in the glossary of interactive entertainment, at once perfectly clear and difficult to define. Obviously, it refers to what a game feels like to play,&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":10383,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10382","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What makes good \u2018game feel\u2019? 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Obviously, it refers to what a game feels like to play,&#046;&#046;&#046;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/culturalleft.org\/cl\/2026\/04\/29\/what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian\/\" \/>\n<meta property=\"og:site_name\" content=\"Cultural Left\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/culturalleft\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-29T16:38:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i.guim.co.uk\/img\/media\/953b209f1e8b0a90f3925f8c48a14837ac97971c\/570_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=a6b50d600a955f96998f3566396c4b1d\" \/>\n<meta name=\"author\" content=\"Administrator\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:site\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Administrator\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/04\\\/29\\\/what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/04\\\/29\\\/what-makes-good-game-feel-these-three-titles-have-pinned-it-down-perfectly-culture-the-guardian\\\/\"},\"author\":{\"name\":\"Administrator\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/#\\\/schema\\\/person\\\/94cf8075fda504f02a6c2fba01de1a33\"},\"headline\":\"What makes good \u2018game feel\u2019? 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