{"id":14164,"date":"2026-07-27T10:40:40","date_gmt":"2026-07-27T10:40:40","guid":{"rendered":"https:\/\/culturalleft.org\/cl\/2026\/07\/27\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\/"},"modified":"2026-07-27T10:40:40","modified_gmt":"2026-07-27T10:40:40","slug":"glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian","status":"publish","type":"post","link":"https:\/\/culturalleft.org\/cl\/2026\/07\/27\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\/","title":{"rendered":"Glitched into empty space: why video games are obsessed with the Backrooms Culture | The Guardian"},"content":{"rendered":"<p>The horror movie sensation of 2026 has its roots in gaming\u2019s discovery of \u2018noclip\u2019 \u2013 and the hidden virtual realms that could be opened up inside games. Developers explain how everyone got lost in these liminal spaces<\/p>\n<p>It starts on 4chan, in a May 2019 thread entitled \u201cunsettling images\u201d. The first post was a photo showing an empty room with the now iconic yellow wallpaper, no natural lighting and a kind of inexplicable jutting half-wall. Shortly afterwards, another user (there are no usernames on 4chan, just identifying numbers) responded with 78 words of text that would essentially lay out the blueprint for a future <a href=\"https:\/\/www.theguardian.com\/film\/2026\/jun\/15\/spielberg-disclosure-day-box-office-obsession-backrooms-michael\">$262m<\/a> A24 <a href=\"https:\/\/www.theguardian.com\/film\/2026\/may\/27\/backrooms-review-kane-parsons-icily-disturbing-horror-rewrites-the-genre-rulebook\">movie sensation<\/a>.<\/p>\n<p>\u201cIf you\u2019re not careful and you noclip out of reality in the wrong areas, you\u2019ll end up in the Backrooms,\u201d the post begins. For the uninitiated, \u201cnoclip\u201d refers to a game mode in which collision with solid objects is disabled, allowing players to move freely through walls and floors. Think of Chiwetel Ejiofor\u2019s character in the film, finding a permeable wall in the basement of his furniture store and passing through to the world on the other side.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2026\/jul\/27\/video-games-obsessed-backrooms\">Continue reading&#8230;<\/a>\u00a0<\/p>\n<p><a href=\"https:\/\/www.theguardian.com\/games\/2026\/jul\/27\/video-games-obsessed-backrooms\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a><img decoding=\"async\" src=\"https:\/\/i.guim.co.uk\/img\/media\/b4609527fb4a6ff0c7441bceaa6bcf22d5e6ceb9\/133_0_1350_1080\/master\/1350.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=b89535241ba232764dd2c3887802ec2e\" title=\"Glitched into empty space: why video games are obsessed with the Backrooms\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>The horror movie sensation of 2026 has its roots in gaming\u2019s discovery of \u2018noclip\u2019 \u2013 and the hidden virtual realms that could be opened up inside games. Developers explain how everyone got lost in these liminal spaces It starts on 4chan, in a May 2019 thread entitled \u201cunsettling images\u201d. The first post was a photo&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":14165,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Glitched into empty space: why video games are obsessed with the Backrooms Culture | The Guardian - Cultural Left<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/culturalleft.org\/cl\/2026\/07\/27\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Glitched into empty space: why video games are obsessed with the Backrooms Culture | The Guardian - Cultural Left\" \/>\n<meta property=\"og:description\" content=\"The horror movie sensation of 2026 has its roots in gaming\u2019s discovery of \u2018noclip\u2019 \u2013 and the hidden virtual realms that could be opened up inside games. Developers explain how everyone got lost in these liminal spaces It starts on 4chan, in a May 2019 thread entitled \u201cunsettling images\u201d. The first post was a photo&#046;&#046;&#046;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/culturalleft.org\/cl\/2026\/07\/27\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\/\" \/>\n<meta property=\"og:site_name\" content=\"Cultural Left\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/culturalleft\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-27T10:40:40+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i.guim.co.uk\/img\/media\/b4609527fb4a6ff0c7441bceaa6bcf22d5e6ceb9\/133_0_1350_1080\/master\/1350.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=b89535241ba232764dd2c3887802ec2e\" \/>\n<meta name=\"author\" content=\"Administrator\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:site\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Administrator\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/\"},\"author\":{\"name\":\"Administrator\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/#\\\/schema\\\/person\\\/94cf8075fda504f02a6c2fba01de1a33\"},\"headline\":\"Glitched into empty space: why video games are obsessed with the Backrooms Culture | The Guardian\",\"datePublished\":\"2026-07-27T10:40:40+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/\"},\"wordCount\":205,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/1350-dE0Ftu.jpg\",\"articleSection\":[\"Uncategorized\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/\",\"url\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/07\\\/27\\\/glitched-into-empty-space-why-video-games-are-obsessed-with-the-backrooms-culture-the-guardian\\\/\",\"name\":\"Glitched into empty space: why video games are obsessed with the Backrooms Culture | The Guardian - 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