{"id":15495,"date":"2026-09-15T11:36:24","date_gmt":"2026-09-15T11:36:24","guid":{"rendered":"https:\/\/culturalleft.org\/cl\/2026\/09\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\/"},"modified":"2026-09-15T11:36:24","modified_gmt":"2026-09-15T11:36:24","slug":"we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian","status":"publish","type":"post","link":"https:\/\/culturalleft.org\/cl\/2026\/09\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\/","title":{"rendered":"\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable Culture | The Guardian"},"content":{"rendered":"<p>The distinctively British RPG is returning courtesy of the makers of Forza Horizon \u2013 with comedy talent such as Richard Ayoade and Natasia Demetriou voicing sweary characters. We had our first play and spoke to its developer<\/p>\n\n<p>When Playground Games was founded in 2010, its objective was straightforward: to make the best cars in video games. Operating out of an unassuming white building in Leamington Spa, the studio sought to challenge Gran Turismo with its critically acclaimed British racing alternative: the acclaimed free-roaming Forza Horizon series. Yet as the team grew, so did their ambitions. Now they are making the most intriguing British fantasy game we have seen in many years.<\/p>\n<p>For those who have never ventured into Albion, <a href=\"https:\/\/www.theguardian.com\/games\/2024\/sep\/18\/fable-at-20-a-uniquely-british-video-game-with-a-complex-legacy\">Fable<\/a> is a quintessentially British role playing game. Created by Lionhead Studios for the original Xbox in 2004, it boasted cheeky charm alongside world-altering player choices, and its droll writing was brought to life in later iterations by national treasures such as Stephen Fry and Simon Pegg. Thanks to its unique blend of farce and fantasy, Fable grew into a globally beloved franchise \u2013 before Microsoft <a href=\"https:\/\/www.theguardian.com\/technology\/2016\/mar\/07\/microsoft-closes-lionhead-studios-fable-legends\">unceremoniously shuttered Lionhead in 2016<\/a>, after mandating that the studio turn its star series into a multiplayer game. The result, Fable Legends, was never released.<\/p>\n<p> <a href=\"https:\/\/www.theguardian.com\/games\/2026\/sep\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable\">Continue reading&#8230;<\/a>\u00a0<\/p>\n<p><a href=\"https:\/\/www.theguardian.com\/games\/2026\/sep\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a><img decoding=\"async\" src=\"https:\/\/i.guim.co.uk\/img\/media\/cf41fdacb3efa7b26611a13d048100fa5e00ce87\/570_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=942f4cf01e31712ceb093e03c6c44370\" title=\"\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>The distinctively British RPG is returning courtesy of the makers of Forza Horizon \u2013 with comedy talent such as Richard Ayoade and Natasia Demetriou voicing sweary characters. We had our first play and spoke to its developer When Playground Games was founded in 2010, its objective was straightforward: to make the best cars in video&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":15496,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15495","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable Culture | The Guardian - Cultural Left<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/culturalleft.org\/cl\/2026\/09\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable Culture | The Guardian - Cultural Left\" \/>\n<meta property=\"og:description\" content=\"The distinctively British RPG is returning courtesy of the makers of Forza Horizon \u2013 with comedy talent such as Richard Ayoade and Natasia Demetriou voicing sweary characters. We had our first play and spoke to its developer When Playground Games was founded in 2010, its objective was straightforward: to make the best cars in video&#046;&#046;&#046;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/culturalleft.org\/cl\/2026\/09\/15\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\/\" \/>\n<meta property=\"og:site_name\" content=\"Cultural Left\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/culturalleft\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-15T11:36:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i.guim.co.uk\/img\/media\/cf41fdacb3efa7b26611a13d048100fa5e00ce87\/570_0_2700_2160\/master\/2700.jpg?width=140&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=942f4cf01e31712ceb093e03c6c44370\" \/>\n<meta name=\"author\" content=\"Administrator\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:site\" content=\"@culturalleft\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Administrator\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/\"},\"author\":{\"name\":\"Administrator\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/#\\\/schema\\\/person\\\/94cf8075fda504f02a6c2fba01de1a33\"},\"headline\":\"\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable Culture | The Guardian\",\"datePublished\":\"2026-09-15T11:36:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/\"},\"wordCount\":227,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/2700-rz0ar3.jpg\",\"articleSection\":[\"Uncategorized\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/\",\"url\":\"https:\\\/\\\/culturalleft.org\\\/cl\\\/2026\\\/09\\\/15\\\/we-were-bored-of-traditional-fantasy-cliches-inside-playground-games-10-year-effort-to-revive-fable-culture-the-guardian\\\/\",\"name\":\"\u2018We were bored of traditional fantasy cliches\u2019: inside Playground Games\u2019 10-year effort to revive Fable Culture | The Guardian - 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