Genki Kawamura’s eerie new film expands on a haunting video game that leaves players lost in endless subway tunnels. He explains how this makes viewers and players face their worst fears
Genki Kawamura is something of a polymath. A bestselling author, film-maker, script writer and producer – he is also a lifelong gamer who grew up playing and being inspired by the games of legendary Nintendo designer Shigeru Miyamoto. His latest project Exit 8, now in cinemas, is a fascinating adaptation of the Japanese horror game, developed by a lone coder based in Kyoto, operating under the name Kotake Create. “I was captivated by its game design and the beauty of its visuals,” says Kawamura. “At the same time, I watched many streamers play it. As I did, I realised that although the game is incredibly simple, each player creates their own story, and each streamer brings their own unique reactions. It felt like a device that could reveal something fundamental about human nature.”
The concept behind Exit 8 the game is simple. The player finds themselves trapped in an endlessly looping section of a Tokyo subway station. Viewing the narrow, brightly lit corridors in first-person, you pass the same posters, the same silent commuter, the same locked doors over and over again. The only way to escape is to spot anomalies each time you pass through – maybe the eyes on a poster start following you, maybe the commuter stops and smiles – at which point you have to double back the way you came. Complete eight runs without missing an anomaly and you get to leave through the eponymous way out. There’s no story, no reason for it at all. The mystery is part of the appeal.

