Why fans are digging their claws into Wolverine over its patronising gameplay Culture | The Guardian

From highlighted ledges to characters telling you what to do, blockbuster games are increasingly taking the challenge out of playing – and players are pushing back

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Marvel’s Wolverine, the latest action game from Sony’s stable of expensive blockbuster-factory studios, has had an unfortunate launch. Reviews were decent, if not stellar, but a series of viral video clips from reviewers and streamers have made it the scapegoat for a patronising flavour of game design that gamers have hated for decades. This clip, from Skill Up’s review, shows the player entering a beautiful wintry landscape before being overwhelmed by visual cues telling them what they’re supposed to be doing there. Sonar pulses point you in the direction of objectives. Targets – which, it bears emphasising, are shaped like targets – get an extra reflective visual effect so you know you’re supposed to pay attention to them. A trail shows you not just where to go, but where the level’s sole hidden collectible is.

It is hand-holding to the point of parody. Indeed, it reminded me of the sniggersome Mario in Unreal Engine satirical videos that makes the social media rounds every few months (“A mushroom? I should take a look at this”). Skill Up’s clip has been followed by hundreds of others, gleefully ripping into Wolverine with ironic savagery. In one much-copied clip, a streamer simply lays down his controller during a motorbike chase sequence and watches as Wolverine speeds on regardless, bouncing off the scenery as the game plays itself.

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